In Elder Scrolls Online, a player's Level is used to determine which gear and consumables a player may use. It also determines which level of enemies will allow a player to gain experience, loot and ultimate charge. Enemies that are more than five levels below player level do not grant experience or give any loot.
A player's level is also the level of their racial skill line, which determines which racial passives may be unlocked. Other skill lines are not tied to player level.
Each level that a player gains allows them to allocate an attribute point to their magicka, health or stamina.
- Placing a point in magicka or stamina raises the maximum of that attribute by 111
- Placing a point in health raises the maximum health by 121
Players also gain a skill point which they can use to unlock a new skill or morph an existing one. Skill points may be earned by finding skyshards, fighting in the Alliance War or completing quests as well.
Players can attain a maximum level of 50. Upon reaching the maximum level, players receive Veteran Rank 1. Progressing in veteran ranks allows players to equip more powerful gear and use more powerful consumables, and players will still continue to receive additional attribute points and skill points to allocate.
Players gain experience from a variety of sources. Killing enemies and helping others kill enemies (including by healing them) give experience so long as the enemies are not too far below the player's level. Completing quests, discovering new locations and completing their Objectives, unlocking chests, and completing World Events also grant experience. Experience goes towards increasing your character level, as well as increasing your rank in most of the skill lines. However, certain skill lines are not advanced by gaining experience:
- Crafting skill lines are advanced by accumulating inspiration from crafting activities.
- Guild skill lines are advanced by increasing your reputation with that faction.
- Alliance War skill lines are advanced by earning alliance points within Cyrodiil.
Each quest at a particular level grants a certain amount of experience, which is then passed through a multiplier based on the quest's length and absolute (at-level) difficulty, which is defined internally per quest:
Difficulty XP Gain Multiplier Very Easy Very Low 0.1 Easy Low 0.75 Standard Standard 1 Hard High 1.5 Very Hard Very High 2.25
For example, all dungeon quests are set as "Very Hard", so reward 2.25× the standard XP for a quest at that level. Similarly, experience granted by completion of location Objectives is also passed through a modifier, but most of these are set as "Standard". A summary of standard rewards per level can be found below. A full table of all values can be seen at ESO XP. Certain XP rewards are "leveled"; this means that instead of being fixed, the XP is based on your current level. Quests with leveled rewards will only show the XP Gain category without a value, while locations which reward leveled XP for discovery or completion will indicate what relative level the XP is based on. For example, "PC+5" means that the XP rewarded is given as though the location were 5 levels above your current level; if you were Level 35, you would receive Level 40 XP for that location.
Note that the most experience you can get at once is 10% of the amount required to level up; therefore, a Very Hard quest completed at-level will not usually reward the full amount of XP. For example, a Level 30 quest which should reward 5505 XP will only reward 4808 XP if that quest is completed at Level 30, as 48,080 is the XP requirement to reach Level 31.
Additionally, quests listed in your Journal are colored based on their recommended level with respect to your character level, but this does not necessarily affect the XP reward; rather, it is a representation of the relative difficulty and reward. Quests completed above their recommended level will always reward the appropriate level XP. For example, a Level 30 "Hard" quest will display in yellow at Level 30, and will reward 3670 XP, while the same quest will display in gray at Level 40, but will still reward 3670 XP, which is a lower relative reward than you would get for a Level 40 "Hard" quest. However, completing a quest below the recommended level will cause the reward to cap at 5 levels above; for example, completing a Level 47 quest at Level 40 will only result in a Level 45 reward.
The following table lists the colors and associated level ranges, and the internal name of that difficulty class. The difficulty names should not be taken literally; while red is classed "Impossible", someone with an appropriate character setup may still be able to do the content.
Color Level Range Difficulty Gray −6 or less Trivial Green −5 to −3 Easy Yellow −2 to +3 Appropriate Orange +4 to +7 Difficult Red +8 or greater Impossible
for Next Player Level
for Player Level
for Quest Level
at Quest Level
at Quest Level
Veteran Quests and Locations use Level 50 XP values
For a full breakdown of XP reward values, see ESO XP§Table of Values.
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