Morrowind:Siege at Firemoth
Siege at Firemoth
|Quest||Siege at Firemoth|
|Items||Ward of Akavir|
|Released||September 13, 2002|
|For problems related to installation, see Installation Issues|
Siege at Firemoth is an official add-on that adds a small island chain southwest of Seyda Neen, and a small quest involving taking out a large army of skeletons. Unlike most areas in the game, this place is very combat-oriented - you may find yourself facing dozens of enemies at one time. At the end, you will face Grurn who is the leader of this army of the undead, and is also a powerful skeleton wizard. You will be rewarded with the Ward of Akavir, a shield with a constant effect Fortify Luck enchantment.
- "The island fortress of Firemoth was taken by the skeleton army of Grurn years ago. It's time to take it back. Sellus Gravius, Captain of the Seyda Neen Census and Excise Office, hires you to lead a band of adventurers to the Fort." —
- Siege at Firemoth: Battle an army of skeletons to recover an ancient shield.
Only one new item is included with this add-on. The Ward of Akavir resembles an Imperial Dragon Scale Shield.
|Ward of Akavir||Ward of Akavir||10.0
|200||5000||25||Constant Effect Fortify Luck 25pts|