Morrowind:Absorb Attribute

A UESPWiki – Sua fonte de The Elder Scrolls desde 1995
MW-icon-effect-Absorb Attribute.jpg Absorb Attribute
School Mysticism
Type Offensive
Base Cost 2
(Click on any item for details)
Magic Apparel

Absorb <Attribute> M points for D seconds

Temporarily lowers one of the Attributes of the target, and raises the attribute of the caster by the same amount. When the spell expires, both attributes return to their previous values.

The effects are not cumulative, accordingly someone who creates (let's say) a sword of cast on strike absorb luck 1 point for a long duration cannot expect to emerge from combat with +20 luck for 300 seconds; rather he will finish the combat with luck boosted by only one point.

Related Effects