Lore:Beastfolk

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Beastfolk (or Betmer) is used to refer to any sentient beast-like humanoid that inhabits Tamriel, such as the Argonians, Imga and Khajiit. A few races have died out or disappeared, such as the Lilmothiit.

Argonians

Ilustração de um típico homem Argoniano

Argonianos (em sua língua nativa de Jel eles são chamados de Saxhleel, ou Povo da Raiz) são os nativos reptilianos de Pântano Negro, um vasto pantanal no sudeste de Tamriel. As outras raças preferem chamá-los de “lagartos” ou “Povo Lagarto”, especialmente quando querem ser desdenhosos. Eles são conhecidos como os principais especialistas em guerrilha por todo Coração Estrelado, uma reputação dada por defenderem suas fronteiras de inimigos durante incontáveis séculos. Argonianos tem uma expectativa de vida similar a dos humanos. De acordo com o estudioso da Primeira Era Brendan, o Persistente: “os Argonianos, ao longo da história Tamriélica, talvez tenham sido os mais incompreendidos, difamados e injuriados de todas as raças sencientes. Porém, aqueles que tiveram um tempo para experimentar a cultura Argoniana obtiveram uma maior apreciação por esse nobre e lindo povo”. Entretanto, deve notar-se que ele desapareceu na sua expedição final nos pântanos profundos da terra natal deles.

For more information, see the main lore article.

Giant

Giants are a race of enormous humanoids with colossal strength. They are found in the wilderness of Skyrim, High Rock, Hammerfell, Cyrodiil and Valenwood.

They have thick grey skin, long, powerful limbs, large hands and feet, and thick greyish-brown hair decorated with braids and beads. Additionally, most Giants have decorative scars carved into their chests. They clothe themselves in fur pelts adorned with the bones of animals and people, although many prefer a simple loincloth.

Although they tower above most races, their height can vary. Some stand between 11 and 12 feet tall, whereas others can be several times the height of the average person. Female giants are much less common than males, and the only known sightings have been in the Wrothgar region during the Second Era.

Goblin-ken

Povo Goblin (ou goblin-kin) é um termo inespecífico usado para se referir a diferentes povos bestiais, incluindo goblins, ogros e gremlins. Não obstante, elfos, incluindo Orcs, são considerados parte do Povo Goblin segundo o senso comum, atestando que eles são de alguma forma ligados aos goblins.O Povo Goblin foi escravizado pelos Altmer da Ilha do Semprestio. Durante a Dinastia Camoran, centenas de goblin-kin foram libertados pelos regentes da Ilha de Semprestio e lhe foi dada permissão para se estabelecer no norte da Floresta de Valen. As Tribos Orc escolheram se estabelecer no alto das Montanhas Wrothgarianas, próximas a Velha H'roldan, que era integrante a Pedra Alta naquela época, devido a sua dependência de uma rara manada de bestas vilosas com múltiplas patas, que podem viver apenas em locais de alta altitude com vegetação alpina e sub-alpina. Os goblin-kin fundaram Orsinium (literalmente traduzida como Cidade-Orc) nesse local. Após o primeiro saque da Cidadela pela Ordem de Diagna e a consequente reconstrução dela por Gortwog gro-Nagorm, Orsinium aparentemente permanceu habitada apenas por Orcs, sem nenhum indício de seus primos do Povo Goblin.

For more information, see the main lore article.

Imga

The Imga, or Great Apes, are native beastfolk of Valenwood. They see the Altmeri as their superiors and as a portrait of an ideal, civilized society. Imga go to desperate measures to emulate the Altmeri: they wear capes, practice with the dueling sword, and attempt to speak with perfect enunciation and courtly manners despite their gravelly, baritone voices. These intelligent apes are said to have flourished in Valenwood long before the Aldmer ever arrived there. They cohabit in the forests with the Bosmer tribes, and also inhabit many of the abandoned human trading posts which had been established during the Second Empire.

Each individual bears some kind of title, be it Baron, Duke, Earl, or the like, which they use when addressing the members of the Thalmor (but despite what the titles suggest, there are no land-owning Imga). More extreme Imga shave their bodies and powder their skin white to seem more like the Altmeri. The Imga feel that Men are beneath them as lesser beastfolk and pretend to find their smell exceedingly offensive: when Men are around, Imga hold perfumed corners of their capes to their noses. Their reproductive biology is not well understood.

In Falinesti, colonies of Imga apes gather Kollopi, an arboreal rodent, from the ends of the slenderest branches of the graht-oaks. The "ape men" are naturally dexterous, and are renowned for their agility. They climb beneath the Kollopi rodents then jump up to "pick" them from their perches. These Kollopi are then used to make a simple peasant dish of the same name.

For more information, see the main lore article.

All Imga disappeared from Valenwood circa 2E 582 to wait out the end of the Planemeld and the Alliance War. According to the Altmer author Cirantille, they went to 'visit Falinesti', which had similarly vanished from Tamriel many years previous. It is unknown when exactly the city or the Imga returned.

The imgakin is a type of golden-colored monkey, although any actual relationship the breed may have with the Imga is not readily apparent.

Khajiit

Ilustração de um típico Khajiit Suthay-raht masculino

Khajiit são o povo felino humanoide que vêm de Elsweyr, conhecidos por grande inteligência e agilidade. Esses traços os tornam exímios ladrões e acrobatas, mas também podem ser temíveis guerreiros. Entretanto, são raramente vistos como magos. Khajiit em sua maioria ficam em solo, mas pirataria e comércio de skooma atraem alguns para trabalhos de marinheiros.

A anatomia Khajiit diferencia-se muito daquela de homens e elfos, não apenas por causa de seu pelo, cauda, e o andar na ponta dos pés, mas por seu sistema digestivo e metabolismo também. Khajiit, Argonianos, e Imga são as chamadas "raças besta" de Tamriel devido a suas grandes diferenças. Khajiit têm uma expectativa de vida similar àquela de humanos. Não existem casos bem documentados de cruzamento racial entre Khajiit e outras raças, mas há rumores de tal coisa. A aparência alienígena e comportamento dos Khajiit tornam-os alvos comuns de racismo.

For more information, see the main lore article.

Lilmothiit

The Lilmothiit (meaning "one who is from Lilmoth" in Ta'agra), also called the Fox-Folk, were a vulpine (fox-like) beast race who once inhabited Black Marsh. They were said by some to be related to the Khajiit of Elsweyr. The Lilmothiit were a nomadic tribal group, and left few enduring signs of their existence. They founded the settlement of Blackrose, the ruins of which were later turned into a prison by the Akaviri Potentate Versidue-Shaie in the Second Era.

Similar to the Kothringi, the Lilmothiit became extinct following the devastation of the Knahaten Flu in the mid-Second Era.

For more information, see the main lore article.

Naga

The Nagas are a little-known humanoid race that live in Black Marsh, primarily the Murkmire region. Nagas share some similarities in their appearance with the Saxhleel, the most prevalent Argonian race.

They are described as having "huge mouths filled with dripping needle-like fangs". Usually seven to eight feet tall, the Nagas appear to be more snake-like than the Argonians. When the other races were attempting to establish plantations in Argonia, they generally acted as highway robbers; however, following the cessation of these efforts, they have since left the roads and have gone back into the inner swamps.

For more information, see the main lore article.

Sload

The Sload are a race of sluglike beastfolk (hence the name, a portmanteau of "slug" and "toad") living in the Coral Kingdoms of Thras, southwest of Tamriel.

Sload are innately cautious and careful. In their mythic traditions, all heroes spend years planning, considering and consulting with wise Sload before taking the correct action and achieving their goal. By contrast their villains all act quickly or rashly and always fail. The Sload language has no word for 'adventure', and the closest equivalent more accurately means 'tragic disaster'.

Sload apparently do not experience emotions as the Tamrielic races do, but are often skilled at acting and may exaggeratedly simulate them for the benefit of more emotive beings.

They will honor laws, loyalties and friendships only as long as they calculate it to be in their best interests to do so. They also have no compunctions against blasphemy, theft, kidnapping, murder, genocide or anything else that may help them reach their goals.

Sload are apparently not religious in any recognizable sense, but will willingly serve Daedra if they benefit from it. Some, in particular the famed Second Era necromancer N'Gasta, also follow the King of Worms.

For more information, see the main lore article.

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