Daggerfall:The Evil Wizard

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Find and kill an evil wizard in a local dungeon.
Location(s): Any Noble
Reward: Random gold
Reputation Gain: see Reputation Gain/Loss
ID: r0c10y04
Required Reputation: 10 reputation or more
Difficulty: Hard
   

Quick Walkthrough

  1. Talk to a noble.
  2. Head to the dungeon the noble mentioned to you.
  3. Find your target within the dungeon and kill it.
  4. Be sure to follow the time limit.

Detailed Walkthrough

Quest Offer

The noble says:

The whining peasants who work my land near (dungeon) have long complained about evil wizardry being practiced in that dungeon. It appears that this time they may be right. I am in need of an assassin with enough time to travel to (dungeon) and destroy the necromantic sorceror there. I am prepared to pay (random gold) gold pieces for this service. Are you interested?

Quest Acceptance

The noble goes on:

(exclamation), that's grand. I need to have this wizard extinguished in (time limit) days, so you will probably want to get on the road right away. Good luck, (player's first name), and show no mercy.

Quest Decline

The noble answers:

Really? I would have thought this was your sort of an assignment. How inconvenient.

Quest Object

This quest is a standard dungeon crawl. The toughest thing will be to locate the wizard in the random dungeon. You target can be a battlemage, a mage, an orc shaman or a sorcerer, there is a chance of 25% for any of those. When you find your target and hit it for the first time, the wizard will shout:

You must be the latest poor fool (noble's name) has hired to try to kill me. Your bones will soon join those of your compatriots, scattered about my dungeon!

He/She will likely toss some powerful spells at you, so it would be to your advantage to have protection against these. Once you have killed the wizard, return to the noble and report success. When you kill the evil wizard you will lose reputation with The Merchants, even if a logical connection between the wizard's death and a possible disadvantage for the Merchants is not obvious.

Quest Object Dead

When the wizard dies following message pops up:

(wizard's name) the wizard is dead.

Quest End

When you report back after you have taken care of the wizard the noble will thank you by saying:

The mighty hero returns! The farmers are overjoyed that their land is free of black magic, and I share their joy. Accept the (random gold) gold pieces, (player's first name), with my gratitude.

Reputation Gain/Loss

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Noble you got the quest from +5
Noble's associated factions +2

If you don't kill the wizard in time, you will lose reputation as shown in the table below.

Faction/Person Reputation Gain
Noble you got the quest from -17
Noble's associated factions -9
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
The Bards -1
The Prostitutes -1
Wrothgarian Mountains and its associated factions +1

(Allies/Enemies affiliations for listed factions are not considered)

In case you kill the wizard you will lose additional reputation with The Merchants as seen below (perhaps the evil necromancy is good for the regional commerce).

Faction Reputation Gain
The Merchants -20

Enemies

  • Random dungeon monsters
  • Quest Target: Any of the following:
    • One Battlemage
    • One Mage
    • One Orc Shaman
    • One Sorcerer

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