Daggerfall:The Emperor's Gift
- Talk to a noble.
- Travel to the town named by the noble.
- Visit the specified pawn shop during its open hours.
- Purchase the ring.
- Travel back to the noble and hand over the ring.
- Collect your reward.
- Be sure to follow the time limit.
I'm in rather a delicate situation, (player's first name). If I could count on your diligence and your silence, you could earn yourself, say, (random gold) gold pieces profiting on my misery. Sound enticing?
The noble goes on:
Well, that's good anyway. Not long ago, during a time of financial stagnancy, I pawned a ring given to me by the Emperor himself. I figured that Uriel Septim never makes it down to this corner of the Empire, but now I hear his agents are in the area, and I must have to have that ring back. (pawnbroker's name), of (pawn shop) in (town), will only hold it for (time limit) more days. Here's the gold to pay for the ring. Good luck and (god's name) speed your journey.
The noble answers:
(exclamation), blast, and (exclamation)! I'm surrounded by apathetic lazybones! Nothing personal, (player's first name).
The noble will give you a piece of gold, which you must use to buy back the ring. Travel to the specified town and visit the pawn shop during its open hours. Talk to the pawnbroker and exchange the gold for the ring. Head back to the noble when you have the ring. On your way back you might run into some knights who want to take the ring from you. Kill the knights; returning without the ring will cost you a lot of reputation.
When the noble gets the ring back he/she will thank you by saying:
Oh good, oh good, the ring. Oh thank you, thank you, (player's first name). Here's the (random gold) gold pieces I promised. An expensive delivery, but truly worth every piece.
A successfully completed quest results in a reputation gain according to the table below.
|Noble you got the quest from||+5|
|Noble's associated factions||+2|
A failed quest results in a reputation loss according to the table below.
(Allies/Enemies affiliations for listed factions are not considered)
- 3x Two Knights every five in-game minutes (35% chance) once you have the ring
- If you keep the ring, it will remain in your inventory and won't vanish once the quest is over, unlike most quest items.