Daggerfall:TEXT.RSC indices

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Daggerfall TEXT.RSC Index

v1.6 10 March 2004 Created By Brendan

This an index of the entries in the TEXT.RSC file found in the ARENA2 directory of "The Elder Scrolls II: Daggerfall". Each index has a four digit number from 0000 to 9999. Many index numbers are not used. The used indexes are listed in ascending numerical order as spans {####-####} or single entries followed by descriptions {#### = 'foo'}, sometimes with additional single entries or spans appended after a comma {,}. Descriptions in the form ' #### = "foo" ' have the literal contents of the entry within the double quotes {""}; in this case the entry would be: foo. Descriptions may also take the form of headers followed on the next line by the indexes they pertain to. Additional comments are contained in parenthesis {('foo')}.

The information here is 99% complete and fairly accurate. On completeness, the entire file has been explored and documented, but changes between patched versions are not well researched beyond differences between the original and the last 2.13 patched version. For accuracy, a number of the entries are not used in the game, some have identical index numbers, the text of some entries are identical and it has not been thoroughly tested which index number is the one used, and certain error messages encountered in the game regarding "bad text" or missing entries all introduce a few unknowns. Attempts have also been made to chart the useage of entries for character biographies, but this has been left incomplete. Also worth noting is that there are a number of entries discovered in the TEXT.RSC file included with the 'Betony Demo' of Daggerfall that have not been included here. Neither have the 'Privateer's Hold Demo' entries been included.


Attribute descriptions
0000-0007

0008 = Buy training dialogue
0010 = Regional location dialogue
0011 = 'don't know' dialogue
0012 = no spells message
0013 = 'no place by that name' map message
0014 = Bonus points to distribute message
0015 = surrender to guards y/n message
0016 = 'Too many days' room rental dialogue
0017 = 'vagrancy illegal' message
0018 = good health message
0019 = no affiliations message
0020 = 'Azura's Star empty' message
0021 = "You cannot train a skill that above 50%."(sic)
0022 = Info message (Place, time, date, region, legal reputation)
0023 = '12 hour wait' training message
0024 = "This does not need to be repaired."
0025 = drop gold pieces message

Rest and loiter time limit messages
0026,0027

0028 = "%hnt"
0029 = broken item message
0030 = "You have no diseases."
0031 = fast travel confirm message
0032 = Azura's Star 'soul released' message
0033 = can't repair magic items dialogue
0034 = "You don't have any potion ingredients."
0035 = Reputation change message
0036 = Vampire 'feed before resting' message
0037 = Private Propery message
0038 = Access wagon from dungeon message

Contracted disease descriptions
0100-0116

0117 = "You have been poisoned."(added in patches)

0200 = racial jokes

Oaths/Swears from the 8 playable races (seemingly)
0201-0208

0250 = VOID

0255 = "From where dost thou hail?"

0256 = Residence entering messages

Merchant dialogue
0260-0265
0262 = Dialogue used in tavern room renting

Shop description messages
0266-0270

Banking dialogue
0282-299

Custom Character creation messages
0300-0307

Rest command messages
0349-0355

0360 = Banking dialogue, bank warned of PC loan default(not in original)

Demo version messages(not in original)
0361-0364,400

0401 = Vampirism undeath message(not in original)
0402 = Spymaster's introduction dialogue
0403 = "Do you want to reset your character's attributes back to their original values?"(not in original)
0454 = not enough gold message

Knightly rewards
0460-0463

0465 = Sorceror recharging (at Mages Guild)

Castle Daggerfall, Wayrest, Sentinel
0475-0477

Daedra summoning dialogues
0480-0484

0499 = 'pick up map' messages

Dungeon overland area entered messages
0500-0518,0520-0538

Thieves' Guild, Dark Brotherhood Judge-bribeing messages
0550,0051

0600 = null quest offering dialogue
0606 = Mages' Guild 'worthy to join' dialogue
0611 = Mages' Guild 'ineligible to join' dialogue
0612 = scholarly guild 'ineligible to join' dialogue
0666 = Dark Brotherhood promotion dialogue
0667 = demotion messages (guild unknown yet)
0668 = expulsion messages

Fighters' Guild acceptance/rejection messages
0679-0681
  0684 = Fighters' Guild response to joining
  0686 = Fighters' Guild promotion

Temple Donation messages
0702,0703

0705 = Zen's blessing
0707 = Mara's blessing
0709 = Akatosh's blessing
0710 = Julianos's blessing
0712 = Dibella's blessing
0716 = Stendarr's blessing
0717 = Kynareth's blessing

0740 = Temple eligibility dialogue
0744 = Temple ineligibility

0745 = Order ineligibility

Fighter or knight ineligibility
0750,0751

0752 = Knightly order acceptance

Poetic preambles
0850-0855

Guild/Organization info dialogues
0860-0894

Poetry phrases by rhyme (somewhat mixed)
0900-0921

Item info (type, material, condition, worth, etc.)
1000-1014
1015 = Oghma Infinium info
1016 = "Item powers:"

1068 = Class prohibts equip message
1069 = Game exit confirm message

1071,1072 = Exhaustion messages

1073 = House deed message

1200,1201,1203 = VOID

Spell effect descriptions for spellbook, interrupted
1202,1204-1207,1209-1289
 1290-1292 = VOID
cont.'d 1293-1311
 Spell effects not used in game
  1279 = Morph Self (removed in patches, never truly implemented)
  1280,1281
  1284 = Dimunition (removed in patches, never truly implemented)
  1294,1295,1300,1301,1304,1306-1311

1350 = Advantage/Disadvantage conflict message

Skill Descriptions
1360-1396
  Skills never implemented = 1370,1373,1375

Rumor dialogue, politics and war
1400-1409

Rumor dialogue, misc
1410-1418

Rumor dialogue, occult & artifacts
1450-1453

Rumor dialogue, underworld
1454,1455

1456 = Rumor dialogue, misc
1457 = MOST USED 'out of info' DIALOGUE

Town bulletin messages, part I
1475-1479

1480 = Rumor dialogue, change of leader
1481 = Formal relations dialogue?

Town bulletin messages, part II
1482,1483

1500,1501 = VOID

Spell effect descriptions for spellmaker
1502,1504-1507,1509-1589
 1590-1592 = VOID
cont.'d 1593-1611
 Spell effects not used in game
  1579 = Morph Self (removed in patches, never truly implemented)
  1580,1581
  1584 = Dimunition (removed in patches, never truly implemented)
  1594,1595,1600,1601,1604,1606-1611

Magic Item Creation/Enchanting messages
1650-1660

1700 = "This page is full. Start a new scroll."(don't know useage)
1701 = "The word you seek does not appear in your notes."(not used in game?)

Spellmaker messages
1702-1709

Spellmaker button descriptions
1800-1814

1850 = "You do not have enough magicka"

Playable Race descriptions
2000-2007

Guilds' description of self dialogue, join y/n question
2050-2077

Class descriptions (last 2 digits match classXX.cfg numbers)
2100-2117

2200 = gender selection message

Help messages
2400-2407

2500 = "%qdt - %pnq in %plq told me "%qot""

3100 = 'Services reserved for rank' dialogue

3353 = "Oh Shit!!!" (not used in game?)

Daedra Summoning dialogue
3503,3504,3506-3509

4000,4001 = Teleportation messages

4020,4021 = Master of Skill message

4022 = 'too high to train' dialogue
4023 = 'wait for training' dialogue

4050 = Temple/shrine sites names

Dungeon name templates, %ln
4051-4054

Temple building names
4055-4062

4063 = Dungeon name templates, %ln(not in original)

4075,4076 = Temple site adjective preambles

Gods' names
4077-4084

Biography templates (in order of class list)
4116-4133

4134 = Biography for characters imported from TES I: Arena (not used; no import feature)

Biography add-ins from different answers to questions
  4150-4183 = phrases
  4190-4196 = items(second modifying question?)
  4200-4205 = weapons expertise
  4206-4211 = magicka expertise
  4212-4215 = "personal hatred"?
  4216-4266,4300-4311,4400-4459,4500-4539,4550-4570,4650-4657,4700-4706
  not used:
  4194

Misc. phrases, adjectives, words(not evaluated yet)
4707-4714,4750-4754

Non-standard god names
4755-4761

4762,4763 = biog add-ins not used(Wild Elves,Faerie)

Biography add-ins; biog14, language
4764-4771

4773 = biog14 option, "bow"

Biography add-ins, biog12,16,&17
4773,4900-4905

Tavern room renting dialogue
5100-5102

5221 = post-training message

Thieves' Guild promotion and dungeom map giving messages
5225-5229

Mages' Guild promotion messages
5230-5234

5235 = Thieves' Guild promotion (to Filcher?)

5236 = Mages' Guild prmotion dialogue

5237 = Knightly Order promotion dialogue(not in original)

Knightly Order promotion dialogues
5238-5241

Temple promotion dialogues
5242-5249

Temple joining dialogues
5287-5290

5291 = Join knightly order dialogue

5292 = Join Dark Brotherhood dialogue

5293 = Join Mages Guild dialogue

5400 = "Action type twelve. (do not translate)~"

Guardian and Riddle Door dialogues
5404,5406,5423,5424

5464 = Castle Daggerfall guard dialogue

5656 = "Answers start here. (do not translate)~"

Answers to riddle dialogues
5660,5662,5679,5680,5720

Geography, Animal, Plant nouns(possibly used with paintings)
6100-6113

Town landform nouns(possibly used with paintings)
6114-6116

6117 = "Nude"(possibly used with paintings)

6118,6119 = woman and man titles,nouns(possibly used with paintings)

6120,6121 = settlement building nouns(possibly used with paintings)

Adjectives, colors(possibly used with paintings)
6201-6215

prepositional phrases(possibly used with paintings)
6301-6310,6401-6412

Temple promotion messages
6600-6609

6610 = Temple join message

Dark Brotherhood promotion messages
6611-6614

Prostitute dialogue messages(not used in game?)
7200-7203

7204 = "You cannot talk to that.~"(not used in game?)
7205 = 'no response' message

Greeting dialogues
7206-7209

7210 = "Comment already copied to notebook.~"(not used in game?)

PC inquiry dialogues
7211-7214

PC greeting/preamble dialogues
7215-7220

"Buddy" dialogue names
7221-7222

'Where is' PC dialogues
7225-7227

PC informing NPC dialogues(not used in game)
7228-7230

'Any news?' PC dialogues
7231-7233

7234 = Sexual proposition dialogues(not used in game?)
7235 = 'PC rejected sex' dialogues

NPC 'don't know' and dislikes PC
7250-7264

NPC 'don't know', ambivalent to PC
7265-7269
 7267 = the famed "hold my foot while I have a drink of air" scholarly babbling.

NPC knows and tells PC
7270-7279

NPC regretfully doesn't know
7280-7284

NPC knows and happily tells PC
7285-7289

NPC knows and tells PC in confidence
7290-7294

7332 = location marked on your map dialogue
7333 = directional indication dialogue

7700 = Start inserting action type 99 here... (do not translate)~"

Bored guard, don't pass door message
7701-7705

Special door info messages
7717,7764-7770

Courtroom dialogues/messages
8050,8052,8053,8055,8057,8058,8060,8062-8064

Work inquiry response dialogues
8076-8078

Dungeon template names
8200-8215
  8100 = '%n' Dungeon name templates
  8200,8208 = '%vn' Dungeon name templates
  8201 = "%on"
  8202,8203,8205 = %mn Dungeon name templates

Holiday messages
8350-8403

NPC 'Holiday' dialogue
8525-8540

Inter-guild politics based help/no help dialogues
8550-8569

8570 = "Well met, stranger."
8571 = distainful response to dialogue initiation

8600 = "Insert action type 11 here... (do not translate)~"

Some kind of God dialogues
8604,8605,8609

8616,8617 = Sentinel palace guard messages

Game Hint!s (probably from tutorial)
8690-8693

Artifact info messages
8700-8722

8999 = Pickpocketing 'nothing of value' messages

9000 = Character class 'select by answering question' messages

9400 = "Reserved to 9912 for Bruce and Co. (do not translate)~"

9999 = "Dummy entry. Must always ~"
-0001 = VOID


LIST OF USED INDEXES

"####-####" is a continuous, incremental span of used index numbers including the starting and ending numbers. "####" is a lone entry that is used but is not part of a span, i.e. neither the index number one less nor one greater was used. " = 'foo'" appended to any index number(s) are special cases where 'foo' is a description of a lone entry or a span worth noting ("foo" does not appear literally). " = VOID" means that the index number is used but contains no information. ",####" appended to any index number(s) are lone entries that are part of a set whose content belongs together, all of which will be followed by a description. These may take the form of an addendum indented below a span of used indexes they fall within.

0000-0008
0010-0038
0100-0117
0200-0208
0250 = VOID
0255-0256
0260-0270
0282-0307
0349-0355
0360
0361-0364,0400 = Demo version messages (not in original)
0401-0403
0454
0460-0463
0465
0475-0477
0480-0484
0499-0518
0520-0538
0550-0051
0600
0606
0611-0612
0666-0668
0679-0681
0684
0686
0702-0703
0705
0707
0709-0710
0712
0716-0717
0740
0744-0745
0750-0752
0850-0855
0860-0894
0900-0921
1000-1016
1068-1069
1071-1073
1200-1201 = VOID
1203 = VOID
1202
1204-1207
1209-1289

1279-1281,1284 = Spell effects not used in game

1290-1292 = VOID
1293-1311
  1294-1295,1300-1301,1304,1306-1311 = Spell effects not used in game

1350
1360-1396
  1370,1373,1375 = Skills never implemented
1400-1418
1450-1457
1475-1483
1500-1501 = VOID

1502
1504-1507
1509-1589
1590-1592 = VOID
1593-1611

1579-1581,1584,1594-1595,1600-1601,1604,1606-1611 = Spell effects not used in game


1650-1660
1700-1709
1800-1814
1850
2000-2007
2050-2077
2100-2117
2200
2400-2407
2500
3100
3353
3503-3504
3506-3509
4000-4001
4020-4023
4050-4063
4075-4084
4116-4134
4150-4183
4190-4196
4200-4266
4300-4311
4400-4459
4500-4539
4550-4570
4650-4657
4700-4714
4750-4771
4773
4900-4905
5100-5102
5221
5225-5249
5287-5293
5400 = "Action type twelve. (do not translate)~"
5404
5406
5423-5424
5464
5656 = "Answers start here. (do not translate)~"
5660
5602
5679
5720
6100-6121
6201-6215
6301-6310
6401-6412
6600-6614
7200-7223
7225-723
7250-7294
7332-7333
7700 = "Start inserting action type 99 here... (do not translate)~"
7701-7705
7717
7764-7770
8050
8052-8053
8055
8057-8058
8060
8062-8064
8076-8078
8200-8215
8350-8403
8525-8540
8550-8571
8600 = "Insert action type 11 here... (do not translate)~"
8604-8605
8609
8616-8617
8690-8693
8700-8722
8999
9000
9400 = "Reserved to 9912 for Bruce and Co. (do not translate)~"
9999 = "Dummy entry. Must always ~"
-0001 = VOID