Daggerfall:TEXT.RSC indices
Daggerfall TEXT.RSC Index
v1.6 10 March 2004 Created By Brendan
This an index of the entries in the TEXT.RSC file found in the ARENA2 directory of "The Elder Scrolls II: Daggerfall". Each index has a four digit number from 0000 to 9999. Many index numbers are not used. The used indexes are listed in ascending numerical order as spans {####-####} or single entries followed by descriptions {#### = 'foo'}, sometimes with additional single entries or spans appended after a comma {,}. Descriptions in the form ' #### = "foo" ' have the literal contents of the entry within the double quotes {""}; in this case the entry would be: foo. Descriptions may also take the form of headers followed on the next line by the indexes they pertain to. Additional comments are contained in parenthesis {('foo')}.
The information here is 99% complete and fairly accurate. On completeness, the entire file has been explored and documented, but changes between patched versions are not well researched beyond differences between the original and the last 2.13 patched version. For accuracy, a number of the entries are not used in the game, some have identical index numbers, the text of some entries are identical and it has not been thoroughly tested which index number is the one used, and certain error messages encountered in the game regarding "bad text" or missing entries all introduce a few unknowns. Attempts have also been made to chart the useage of entries for character biographies, but this has been left incomplete. Also worth noting is that there are a number of entries discovered in the TEXT.RSC file included with the 'Betony Demo' of Daggerfall that have not been included here. Neither have the 'Privateer's Hold Demo' entries been included.
Attribute descriptions 0000-0007 0008 = Buy training dialogue 0010 = Regional location dialogue 0011 = 'don't know' dialogue 0012 = no spells message 0013 = 'no place by that name' map message 0014 = Bonus points to distribute message 0015 = surrender to guards y/n message 0016 = 'Too many days' room rental dialogue 0017 = 'vagrancy illegal' message 0018 = good health message 0019 = no affiliations message 0020 = 'Azura's Star empty' message 0021 = "You cannot train a skill that above 50%."(sic) 0022 = Info message (Place, time, date, region, legal reputation) 0023 = '12 hour wait' training message 0024 = "This does not need to be repaired." 0025 = drop gold pieces message Rest and loiter time limit messages 0026,0027 0028 = "%hnt" 0029 = broken item message 0030 = "You have no diseases." 0031 = fast travel confirm message 0032 = Azura's Star 'soul released' message 0033 = can't repair magic items dialogue 0034 = "You don't have any potion ingredients." 0035 = Reputation change message 0036 = Vampire 'feed before resting' message 0037 = Private Propery message 0038 = Access wagon from dungeon message Contracted disease descriptions 0100-0116 0117 = "You have been poisoned."(added in patches) 0200 = racial jokes Oaths/Swears from the 8 playable races (seemingly) 0201-0208 0250 = VOID 0255 = "From where dost thou hail?" 0256 = Residence entering messages Merchant dialogue 0260-0265 0262 = Dialogue used in tavern room renting Shop description messages 0266-0270 Banking dialogue 0282-299 Custom Character creation messages 0300-0307 Rest command messages 0349-0355 0360 = Banking dialogue, bank warned of PC loan default(not in original) Demo version messages(not in original) 0361-0364,400 0401 = Vampirism undeath message(not in original) 0402 = Spymaster's introduction dialogue 0403 = "Do you want to reset your character's attributes back to their original values?"(not in original) 0454 = not enough gold message Knightly rewards 0460-0463 0465 = Sorceror recharging (at Mages Guild) Castle Daggerfall, Wayrest, Sentinel 0475-0477 Daedra summoning dialogues 0480-0484 0499 = 'pick up map' messages Dungeon overland area entered messages 0500-0518,0520-0538 Thieves' Guild, Dark Brotherhood Judge-bribeing messages 0550,0051 0600 = null quest offering dialogue 0606 = Mages' Guild 'worthy to join' dialogue 0611 = Mages' Guild 'ineligible to join' dialogue 0612 = scholarly guild 'ineligible to join' dialogue 0666 = Dark Brotherhood promotion dialogue 0667 = demotion messages (guild unknown yet) 0668 = expulsion messages Fighters' Guild acceptance/rejection messages 0679-0681 0684 = Fighters' Guild response to joining 0686 = Fighters' Guild promotion Temple Donation messages 0702,0703 0705 = Zen's blessing 0707 = Mara's blessing 0709 = Akatosh's blessing 0710 = Julianos's blessing 0712 = Dibella's blessing 0716 = Stendarr's blessing 0717 = Kynareth's blessing 0740 = Temple eligibility dialogue 0744 = Temple ineligibility 0745 = Order ineligibility Fighter or knight ineligibility 0750,0751 0752 = Knightly order acceptance Poetic preambles 0850-0855 Guild/Organization info dialogues 0860-0894 Poetry phrases by rhyme (somewhat mixed) 0900-0921 Item info (type, material, condition, worth, etc.) 1000-1014 1015 = Oghma Infinium info 1016 = "Item powers:" 1068 = Class prohibts equip message 1069 = Game exit confirm message 1071,1072 = Exhaustion messages 1073 = House deed message 1200,1201,1203 = VOID Spell effect descriptions for spellbook, interrupted 1202,1204-1207,1209-1289 1290-1292 = VOID cont.'d 1293-1311 Spell effects not used in game 1279 = Morph Self (removed in patches, never truly implemented) 1280,1281 1284 = Dimunition (removed in patches, never truly implemented) 1294,1295,1300,1301,1304,1306-1311 1350 = Advantage/Disadvantage conflict message Skill Descriptions 1360-1396 Skills never implemented = 1370,1373,1375 Rumor dialogue, politics and war 1400-1409 Rumor dialogue, misc 1410-1418 Rumor dialogue, occult & artifacts 1450-1453 Rumor dialogue, underworld 1454,1455 1456 = Rumor dialogue, misc 1457 = MOST USED 'out of info' DIALOGUE Town bulletin messages, part I 1475-1479 1480 = Rumor dialogue, change of leader 1481 = Formal relations dialogue? Town bulletin messages, part II 1482,1483 1500,1501 = VOID Spell effect descriptions for spellmaker 1502,1504-1507,1509-1589 1590-1592 = VOID cont.'d 1593-1611 Spell effects not used in game 1579 = Morph Self (removed in patches, never truly implemented) 1580,1581 1584 = Dimunition (removed in patches, never truly implemented) 1594,1595,1600,1601,1604,1606-1611 Magic Item Creation/Enchanting messages 1650-1660 1700 = "This page is full. Start a new scroll."(don't know useage) 1701 = "The word you seek does not appear in your notes."(not used in game?) Spellmaker messages 1702-1709 Spellmaker button descriptions 1800-1814 1850 = "You do not have enough magicka" Playable Race descriptions 2000-2007 Guilds' description of self dialogue, join y/n question 2050-2077 Class descriptions (last 2 digits match classXX.cfg numbers) 2100-2117 2200 = gender selection message Help messages 2400-2407 2500 = "%qdt - %pnq in %plq told me "%qot"" 3100 = 'Services reserved for rank' dialogue 3353 = "Oh Shit!!!" (not used in game?) Daedra Summoning dialogue 3503,3504,3506-3509 4000,4001 = Teleportation messages 4020,4021 = Master of Skill message 4022 = 'too high to train' dialogue 4023 = 'wait for training' dialogue 4050 = Temple/shrine sites names Dungeon name templates, %ln 4051-4054 Temple building names 4055-4062 4063 = Dungeon name templates, %ln(not in original) 4075,4076 = Temple site adjective preambles Gods' names 4077-4084 Biography templates (in order of class list) 4116-4133 4134 = Biography for characters imported from TES I: Arena (not used; no import feature) Biography add-ins from different answers to questions 4150-4183 = phrases 4190-4196 = items(second modifying question?) 4200-4205 = weapons expertise 4206-4211 = magicka expertise 4212-4215 = "personal hatred"? 4216-4266,4300-4311,4400-4459,4500-4539,4550-4570,4650-4657,4700-4706 not used: 4194 Misc. phrases, adjectives, words(not evaluated yet) 4707-4714,4750-4754 Non-standard god names 4755-4761 4762,4763 = biog add-ins not used(Wild Elves,Faerie) Biography add-ins; biog14, language 4764-4771 4773 = biog14 option, "bow" Biography add-ins, biog12,16,&17 4773,4900-4905 Tavern room renting dialogue 5100-5102 5221 = post-training message Thieves' Guild promotion and dungeom map giving messages 5225-5229 Mages' Guild promotion messages 5230-5234 5235 = Thieves' Guild promotion (to Filcher?) 5236 = Mages' Guild prmotion dialogue 5237 = Knightly Order promotion dialogue(not in original) Knightly Order promotion dialogues 5238-5241 Temple promotion dialogues 5242-5249 Temple joining dialogues 5287-5290 5291 = Join knightly order dialogue 5292 = Join Dark Brotherhood dialogue 5293 = Join Mages Guild dialogue 5400 = "Action type twelve. (do not translate)~" Guardian and Riddle Door dialogues 5404,5406,5423,5424 5464 = Castle Daggerfall guard dialogue 5656 = "Answers start here. (do not translate)~" Answers to riddle dialogues 5660,5662,5679,5680,5720 Geography, Animal, Plant nouns(possibly used with paintings) 6100-6113 Town landform nouns(possibly used with paintings) 6114-6116 6117 = "Nude"(possibly used with paintings) 6118,6119 = woman and man titles,nouns(possibly used with paintings) 6120,6121 = settlement building nouns(possibly used with paintings) Adjectives, colors(possibly used with paintings) 6201-6215 prepositional phrases(possibly used with paintings) 6301-6310,6401-6412 Temple promotion messages 6600-6609 6610 = Temple join message Dark Brotherhood promotion messages 6611-6614 Prostitute dialogue messages(not used in game?) 7200-7203 7204 = "You cannot talk to that.~"(not used in game?) 7205 = 'no response' message Greeting dialogues 7206-7209 7210 = "Comment already copied to notebook.~"(not used in game?) PC inquiry dialogues 7211-7214 PC greeting/preamble dialogues 7215-7220 "Buddy" dialogue names 7221-7222 'Where is' PC dialogues 7225-7227 PC informing NPC dialogues(not used in game) 7228-7230 'Any news?' PC dialogues 7231-7233 7234 = Sexual proposition dialogues(not used in game?) 7235 = 'PC rejected sex' dialogues NPC 'don't know' and dislikes PC 7250-7264 NPC 'don't know', ambivalent to PC 7265-7269 7267 = the famed "hold my foot while I have a drink of air" scholarly babbling. NPC knows and tells PC 7270-7279 NPC regretfully doesn't know 7280-7284 NPC knows and happily tells PC 7285-7289 NPC knows and tells PC in confidence 7290-7294 7332 = location marked on your map dialogue 7333 = directional indication dialogue 7700 = Start inserting action type 99 here... (do not translate)~" Bored guard, don't pass door message 7701-7705 Special door info messages 7717,7764-7770 Courtroom dialogues/messages 8050,8052,8053,8055,8057,8058,8060,8062-8064 Work inquiry response dialogues 8076-8078 Dungeon template names 8200-8215 8100 = '%n' Dungeon name templates 8200,8208 = '%vn' Dungeon name templates 8201 = "%on" 8202,8203,8205 = %mn Dungeon name templates Holiday messages 8350-8403 NPC 'Holiday' dialogue 8525-8540 Inter-guild politics based help/no help dialogues 8550-8569 8570 = "Well met, stranger." 8571 = distainful response to dialogue initiation 8600 = "Insert action type 11 here... (do not translate)~" Some kind of God dialogues 8604,8605,8609 8616,8617 = Sentinel palace guard messages Game Hint!s (probably from tutorial) 8690-8693 Artifact info messages 8700-8722 8999 = Pickpocketing 'nothing of value' messages 9000 = Character class 'select by answering question' messages 9400 = "Reserved to 9912 for Bruce and Co. (do not translate)~" 9999 = "Dummy entry. Must always ~" -0001 = VOID
LIST OF USED INDEXES
"####-####" is a continuous, incremental span of used index numbers including the starting and ending numbers. "####" is a lone entry that is used but is not part of a span, i.e. neither the index number one less nor one greater was used. " = 'foo'" appended to any index number(s) are special cases where 'foo' is a description of a lone entry or a span worth noting ("foo" does not appear literally). " = VOID" means that the index number is used but contains no information. ",####" appended to any index number(s) are lone entries that are part of a set whose content belongs together, all of which will be followed by a description. These may take the form of an addendum indented below a span of used indexes they fall within.
0000-0008 0010-0038 0100-0117 0200-0208 0250 = VOID 0255-0256 0260-0270 0282-0307 0349-0355 0360 0361-0364,0400 = Demo version messages (not in original) 0401-0403 0454 0460-0463 0465 0475-0477 0480-0484 0499-0518 0520-0538 0550-0051 0600 0606 0611-0612 0666-0668 0679-0681 0684 0686 0702-0703 0705 0707 0709-0710 0712 0716-0717 0740 0744-0745 0750-0752 0850-0855 0860-0894 0900-0921 1000-1016 1068-1069 1071-1073 1200-1201 = VOID 1203 = VOID 1202 1204-1207 1209-1289 1279-1281,1284 = Spell effects not used in game 1290-1292 = VOID 1293-1311 1294-1295,1300-1301,1304,1306-1311 = Spell effects not used in game 1350 1360-1396 1370,1373,1375 = Skills never implemented 1400-1418 1450-1457 1475-1483 1500-1501 = VOID 1502 1504-1507 1509-1589 1590-1592 = VOID 1593-1611 1579-1581,1584,1594-1595,1600-1601,1604,1606-1611 = Spell effects not used in game 1650-1660 1700-1709 1800-1814 1850 2000-2007 2050-2077 2100-2117 2200 2400-2407 2500 3100 3353 3503-3504 3506-3509 4000-4001 4020-4023 4050-4063 4075-4084 4116-4134 4150-4183 4190-4196 4200-4266 4300-4311 4400-4459 4500-4539 4550-4570 4650-4657 4700-4714 4750-4771 4773 4900-4905 5100-5102 5221 5225-5249 5287-5293 5400 = "Action type twelve. (do not translate)~" 5404 5406 5423-5424 5464 5656 = "Answers start here. (do not translate)~" 5660 5602 5679 5720 6100-6121 6201-6215 6301-6310 6401-6412 6600-6614 7200-7223 7225-723 7250-7294 7332-7333 7700 = "Start inserting action type 99 here... (do not translate)~" 7701-7705 7717 7764-7770 8050 8052-8053 8055 8057-8058 8060 8062-8064 8076-8078 8200-8215 8350-8403 8525-8540 8550-8571 8600 = "Insert action type 11 here... (do not translate)~" 8604-8605 8609 8616-8617 8690-8693 8700-8722 8999 9000 9400 = "Reserved to 9912 for Bruce and Co. (do not translate)~" 9999 = "Dummy entry. Must always ~" -0001 = VOID