Daggerfall:Rogue Imp

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Kill an Imp that has been annoying some nobles.
Location(s): Any questgiver of the Mages Guild
Reward: Random gold
Reputation Gain: see Reputation Gain/Loss
ID: n0b30y15
Required Reputation: 30 reputation or more
Difficulty: Easy
 

Quick Walkthrough

  1. Talk to a questgiver of the Mages Guild.
  2. Travel to the city the questgiver mentioned.
  3. Enter the city's palace and kill the imp.
  4. Report back to the questgiver.
  5. Collect your reward.
  6. Be sure to follow the time limit.

Detailed Walkthrough

Quest Offer

Questgiver says:

My name is (questgiver's name). We need someone to kill a rogue imp for us. Are you interested? The job does pay (random gold) gold.

Quest Acceptance

Questgiver goes on:

Fine attitude (player's name). There is one thing I did not tell you. This imp was a familiar to a very high ranking mage. It seems the imp fell into an experimental spell and has been imbued with all manner of spell-like powers. You can find the creature at the palace of (city). Apparently it thinks it is fit to rule. Do be careful (player's name). If you are not back within (time limit) days, we shall assume that you are dead.

Quest Decline

Questgiver answers will be one of:

  • Too bad.
  • What a pity.
  • I see. Toddle off somewhere else then, (player's name).

Quest Object

This quest is very simple. Go to the palace of the city and kill the imp. The palace will be open from 10:00 to 18:00. The imp isn't a tough enemy although this one can cast some additional spells compared to the standard imp: Invisibility, Shield, Spell Shield and Troll's Blood. But even with these additional spells it should be an easy fight. For thieves, there are crates in the palace filled with paintings that have some value. Report back to the questgiver before the time runs out and retrieve your reward.

Quest End

When you report back to the questgiver, after the imp has been taken care of, he says:

Tough little beggar, eh? Well you have certainly earned your pay.

Reputation Gain/Loss

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Mages Guild +5
The Mercenary Mages +5
Associated factions +2

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Mages Guild -3
The Mercenary Mages -3
Associated factions -2
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
The Bards -1
The Prostitutes -1
Wrothgarian Mountains and its associated factions +1

(Allies/Enemies affiliations for listed factions are not considered)

Enemies

  • Quest Target: One Imp