Daggerfall:Location types

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The following is a list of location types used in the map tables. Some locations are not immediately available to the player and will not be displayed (or searchable) on the character's map (which are uniformly dungeons or covens). The test is simple:

System.Boolean isKnown = ( locationType == ( 0xaf & locationType ) );
if ( true == isKnown ) { 
    // display it on the map
}

There is an equivellent unknown algorithm as:

System.Boolean isUnknown = ( locationType == ( 0x8f & locationType ) );
if ( false == isUnknown ) { 
    // display it on the map
}

The end result is also quite simple. The character must "discover" unknown locations through only a few different means:

  1. Exploring the wilderness, which can take several days with no guarantee of success.
  2. By reading dungeon maps which can be:
    • Found on the bodies of fallen enemies.
    • Received as the reward for a completed quest.
    • Received as a guild promotion reward (see Thieves Guild and Dark Brotherhood).
  3. Being told their locations in the course of quests, which is the most common way.
Overland Map Location Types
Value Color Description
Dungeons
0x84 Orange Major Dungeon (Labyrinth)
0x87 Dark Orange Large Dungeon (Fortress, Castle)
0x8a Medium Red Small Dungeon (Ruins, Hovel)
0x8c Dark Red Ancient Graveyard
0xac Dark Pink Common Graveyard
Towns
0xa0 Light Rose Large Town (City)
0xa1 Medium Rose Medium Town (Town)
0xa2 Medium Rose Small Town (Village)
0xa6 Dark Rose Tavern
Homes
0xa8 Light Pink Manor
0xa3 Medium Rose Farmstead
0xab Dark Pink Shack
Temples
0xa5 Light Blue Temple
0xa9 Dark Blue Shrine
0x8d Black Coven
Other
0xae (invisible) Player's Ship
  • At the game's start, only Privateer's Hold (because the player starts there), common graveyard sites, all towns and homes, and temples and shrines are revealed on the player's map.
  • As the player discovers covens and the other various dungeon sites they are revealed on the map.
  • The ship sites (0xae) are never shown on the player's map.