Daggerfall:Gold Smuggling

A UESPWiki – Sua fonte de The Elder Scrolls desde 1995


 
Deliver some gold to a character in a local town.
Location(s): Any Noble
Reward: Random Gold
Reputation Gain: see Reputation Gain/Loss
ID: r0c10y02
Required Reputation: 10 reputation or more
Difficulty: Easy
 
Deliver a bar of gold

Quick Walkthrough

  1. Talk to a noble.
  2. Deliver the gold to the contact in the specified town.
  3. Return to the noble with the magical item given to you by the contact.
  4. Give the magical item to the noble and collect your reward.
  5. Be sure to follow the time limits.

Detailed Walkthrough

Quest Offer

I need someone to bring an item to a contact of mine in (town). You will receive an item in return. If you bring that item back to me, I will happy to reward you with (random gold) gold pieces. Do you agree?

Quest Acceptance

The noble goes on:

Very good. Take this bar of gold and bring it to a certain (contact's description) called (contact's name) in a place called (building) in (town). You will need to move quickly. If you are not at (contact's name) in (time limit) days, (contact's name) will leave, and none of us will be happy. Especially you. Very well, good luck to you, (player's first name).

Quest Decline

The noble answers:

No? What a shame. I was prepared to be quite generous.

Quest Object

Travel to the town where the noble's contact is waiting. You may encounter some spellswords on the way to your destination who will demand the gold from you. If you hand it over, you will of course fail the quest.

Learn the location of your contact by asking around in town and meet him/her. Hand over the gold and you will get a magical item you must bring back to the noble. Deliver this magical item in time and collect your reward afterwards.

Quest End

When you return to the noble with the magical item, he/she will thank you by saying:

Excellent, (player's first name), you've returned with my (magical item) as promised. Your valor and bravery are great indeed. I am sure we will appreciate your further service in the near future. Thank you.

Reputation Gain/Loss

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Noble you got the quest from +5
Noble's associated factions +2

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Noble you got the quest from -22
Noble's associated factions -11
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
The Bards -1
The Prostitutes -1
Wrothgarian Mountains and its associated factions +1

(Allies/Enemies affiliations for listed factions are not considered)

Enemies

  • 5x One Spellsword every five in-game minutes (25% chance) until the bar of gold is delivered

Notes

  • If you give the bar of gold to one of the pursuing spellswords, that spellsword will let you go. However, spellswords will continue to appear and attack you, until the second time limit has expired.
  • If you keep the magical item, it will remain in your inventory and won't vanish once the quest is over, unlike most quest items.