Online:Leveling

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In Elder Scrolls Online, a player's Level is used to determine which gear and consumables a player may use. It also determines which level of enemies will allow a player to gain experience, loot and ultimate charge. Enemies that are more than five levels below player level do not grant experience or give any loot.

A player's level is also the level of their racial skill line, which determines which racial passives may be unlocked. Other skill lines are not tied to player level.

Each level that a player gains allows them to allocate an attribute point to their magicka, health or stamina.

  • Placing a point in magicka or stamina raises the maximum of that attribute by 111
  • Placing a point in health raises the maximum health by 121

Players also gain a skill point which they can use to unlock a new skill or morph an existing one. Skill points may be earned by finding skyshards, fighting in the Alliance War or completing quests as well.

Players can attain a maximum level of 50. Upon reaching the maximum level, players receive VeteranVeteran Rank 1. Progressing in veteran ranks allows players to equip more powerful gear and use more powerful consumables, and players will still continue to receive additional attribute points and skill points to allocate.

Experience

Players gain experience from a variety of sources. Killing enemies and helping others kill enemies (including by healing them) give experience so long as the enemies are not too far below the player's level. Completing quests, discovering new locations and completing their Objectives, unlocking chests, and completing World Events also grant experience. Experience goes towards increasing your character level, as well as increasing your rank in most of the skill lines. However, certain skill lines are not advanced by gaining experience:

  • Crafting skill lines are advanced by accumulating Inspiration inspiration from crafting activities.
  • Guild skill lines are advanced by increasing your reputation with that faction.
  • Alliance War skill lines are advanced by earning Alliance Points alliance points within Cyrodiil.

Each quest at a particular level grants a certain amount of experience, which is then passed through a multiplier based on the quest's length and absolute (at-level) difficulty, which is defined internally per quest:

Difficulty XP Gain Multiplier
Very Easy Very Low 0.1
Easy Low 0.75
Standard Standard 1
Hard High 1.5
Very Hard Very High 2.25

For example, all dungeon quests are set as "Very Hard", so reward 2.25× the standard XP for a quest at that level. Similarly, experience granted by completion of location Objectives is also passed through a modifier, but most of these are set as "Standard". A summary of standard rewards per level can be found below. A full table of all values can be seen at ESO XP. Certain XP rewards are "leveled"; this means that instead of being fixed, the XP is based on your current level. Quests with leveled rewards will only show the XP Gain category without a value, while locations which reward leveled XP for discovery or completion will indicate what relative level the XP is based on. For example, "PC+5" means that the XP rewarded is given as though the location were 5 levels above your current level; if you were Level 35, you would receive Level 40 XP for that location.

Note that the most experience you can get at once is 10% of the amount required to level up; therefore, a Very Hard quest completed at-level will not usually reward the full amount of XP. For example, a Level 30 quest which should reward 5505 XP will only reward 4808 XP if that quest is completed at Level 30, as 48,080 is the XP requirement to reach Level 31.

Additionally, quests listed in your Journal are colored based on their recommended level with respect to your character level, but this does not necessarily affect the XP reward; rather, it is a representation of the relative difficulty and reward. Quests completed above their recommended level will always reward the appropriate level XP. For example, a Level 30 "Hard" quest will display in yellow at Level 30, and will reward 3670 XP, while the same quest will display in gray at Level 40, but will still reward 3670 XP, which is a lower relative reward than you would get for a Level 40 "Hard" quest. However, completing a quest below the recommended level will cause the reward to cap at 5 levels above; for example, completing a Level 47 quest at Level 40 will only result in a Level 45 reward.

The following table lists the colors and associated level ranges, and the internal name of that difficulty class. The difficulty names should not be taken literally; while red is classed "Impossible", someone with an appropriate character setup may still be able to do the content.

Color Level Range Difficulty
Gray −6 or less Trivial
Green −5 to −3 Easy
Yellow −2 to +3 Appropriate
Orange +4 to +7 Difficult
Red +8 or greater Impossible
Player/Quest
Level
Experience Required
for Next Player Level
Total Experience
for Player Level
Standard Reward
for Quest Level
Location Discovery
at Quest Level
Location Completion
at Quest Level
1 70 0 - - -
2 500 70 - - -
3 1,358 570 508 74 495
4 2,397 1,928 543 76 508
5 4,592 4,325 560 81 543
6 7,420 8,917 450 84 560
7 9,500 16,337 575 68 450
8 10,100 25,837 603 86 575
9 11,080 35,937 656 90 603
10 11,460 47,017 670 98 656
11 11,840 58,477 683 101 670
12 13,464 70,317 816 102 683
13 14,700 83,781 863 122 816
14 16,360 98,481 1011 129 863
15 17,000 114,841 1044 152 1011
16 17,960 131,841 1114 157 1044
17 21,160 149,801 1253 167 1114
18 21,880 170,961 1234 188 1253
19 22,960 192,841 1231 185 1234
20 24,400 215,801 1240 185 1231
21 25,480 240,201 1223 186 1240
22 29,400 265,681 1329 183 1223
23 31,000 295,081 1314 199 1329
24 32,600 326,081 1679 197 1314
25 34,200 358,681 1758 252 1679
26 35,800 392,881 1837 264 1758
27 41,480 428,681 2124 276 1837
28 43,240 470,161 2210 319 2124
29 45,440 513,401 2317 332 2210
30 48,080 558,841 2447 348 2317
31 50,280 606,921 2554 367 2447
32 52,920 657,201 2646 383 2554
33 55,560 710,121 2222 397 2646
34 59,364 765,681 2270 333 2222
35 63,118 825,045 2329 341 2270
36 66,934 888,163 2381 349 2329
37 70,812 955,097 2428 357 2381
38 75,218 1,025,909 2803 364 2428
39 79,694 1,101,127 2905 420 2803
40 84,715 1,180,821 3020 436 2905
41 89,816 1,265,536 3131 453 3020
42 94,996 1,355,352 3239 470 3131
43 100,744 1,450,348 3358 486 3239
44 107,072 1,551,092 3824 504 3358
45 113,497 1,658,164 3998 574 3824
46 120,019 1,771,661 4169 600 3998
47 127,144 1,891,680 4356 625 4169
48 134,885 2,018,824 4558 653 4356
49 143,255 2,153,709 4775 684 4558
50 0 2,296,964 7485 716 7162
Veteran Rank1 850,000 2,296,964 ON-icon-VeteranLarge.png
Veteran Quests and Locations use Level 50 XP values
Veteran Rank2 850,000 3,146,964
Veteran Rank3 850,000 3,996,964
Veteran Rank4 850,000 4,846,964
Veteran Rank5 850,000 5,696,964
Veteran Rank6 850,000 6,546,964
Veteran Rank7 850,000 7,396,964
Veteran Rank8 850,000 8,246,964
Veteran Rank9 850,000 9,096,964
Veteran Rank10 850,000 9,946,964
Veteran Rank11 850,000 10,796,964
Veteran Rank12 850,000 11,646,964
Veteran Rank13 850,000 12,496,964
Veteran Rank14 850,000 13,346,964
Veteran Rank15 850,000 14,196,964
Veteran Rank16 - 15,046,964
  Level 50 players are automatically converted to Veteran RankRank 1

For a full breakdown of XP reward values, see ESO XP§Table of Values.


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